Kito/„svetimo“ sąvoka dirbtinio intelekto pasaulyje
The notion of the Other/Alien in the post-artificial intelligence world
Projekto būsena |
Įgyvendintas |
Projekto vertė |
4 000,00 |
Projekto vykdytojai |
Projekto darbo vadovas Artūras Raila, studentas Yanis Proshkinas |
Projekto veiklų įgyvendinimo laikotarpis |
2024-07-01 - 2024-08-30 |
Projekto portfelis |
Mokslo projektų portfelis |
From fear to narrative. Exploring AI with a game essay
About the project:
As a result of the internship Yanis Proshkinas created a visual novel-style video game called “Tatly”. The project explores the fusion of artificial intelligence and the corporate world, as well as the evolution of the contemporary art market under the pressure of platform-based tech solutions.
In the not-too-distant future, a company called “Tatly” has monopolized the art sales market. You play as a young curator who has taken a job with the company and wants to promote her ideas. But first she has to deal with a few deals that make her boss suspicious.
Finansavimą skyrė Lietuvos mokslo taryba (LMTLT), sutarties Nr.: S-SV-24-5.